Apple's Platform Architecture GPU Modeling Team is seeking a skilled engineer to drive advanced exploration for next-generation GPU architectures in iPhone, iPad, and Mac products. This role sits at the intersection of hardware and software development, focusing on GPU simulation and architectural innovation.
As a GPU Performance Modeling Driver Engineer, you'll be instrumental in shaping the future of Apple's GPU technology. The position involves sophisticated C++ development, implementing Metal APIs, and creating custom driver stacks for modern graphics workloads including ray tracing and mesh shading. You'll work with cutting-edge technology while collaborating with world-class architects, engineers, and software teams.
The role offers an exceptional opportunity to impact millions of users through Apple's flagship products. You'll be responsible for performance analysis, architectural tuning, and implementing complex GPU simulators. The position requires strong analytical skills, expertise in graphics APIs, and deep understanding of GPU architecture.
Working at Apple means joining a company known for revolutionary products and innovative thinking. The compensation package is competitive, including base pay, stock options, and comprehensive benefits. You'll be part of a team that values creativity, technical excellence, and collaborative problem-solving.
This is an ideal position for an experienced engineer passionate about graphics technology, performance optimization, and hardware-software interaction. The role offers significant growth potential and the chance to work on next-generation technology that will define the future of computing and graphics processing.