Apple's Platform Architecture group is seeking a GPU Software Engineer for their Applied Research team to help design next-generation, high-performance, power-efficient GPUs. This role sits at the intersection of cutting-edge graphics technology and Apple's custom hardware development.
As a member of the GPU Applied Research team, you'll work alongside senior graphics engineers and architects to implement advanced rendering techniques for future product prototypes. The position demands deep knowledge of current and emerging graphics trends, combined with the ability to apply them to Apple's proprietary hardware and software stack.
The role involves collaborating across multiple Apple teams to shape the future of graphics capabilities, staying current with academic research and industry developments in both computer graphics and machine learning. You'll be responsible for prototyping GPU-intensive workloads, analyzing performance on future architectures, and providing expert guidance on optimization strategies.
Key technical requirements include strong foundations in computer graphics, physically-based rendering, and shader programming. Experience with Apple's platforms (iOS, macOS, visionOS, tvOS) and the Unreal Engine is highly valued. The position offers exposure to cutting-edge technology development and the opportunity to influence future Apple products used by millions worldwide.
The compensation package includes a competitive base salary range of $121,900 to $183,600, plus additional benefits such as stock options, comprehensive healthcare, and education reimbursement. This is an excellent opportunity for a graphics specialist who wants to work on unprecedented challenges and help shape the future of GPU technology at one of the world's most innovative companies.