As a GPU Performance Analysis Engineer at Apple, you will be part of the Silicon Technologies group, working on the design and manufacture of next-generation, high-performance, power-efficient processors and system-on-chip (SoC). Your role will be crucial in ensuring Apple products and services can seamlessly and efficiently handle tasks that make them beloved by millions.
You will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple's future GPU architectures. Your responsibilities will include:
This role requires a strong background in computer architecture, experience with Verilog, C, C++, and Python. A minimum of a BS degree is required. Experience in GPU architecture is a plus but not required. The ideal candidate will be a fast learner with good problem-solving and analytical skills, able to work well in a team, and productive under aggressive schedules. Excellent communication skills, self-motivation, and strong organizational abilities are essential for success in this role.
Join Apple's GPU Performance Analysis team to contribute to the technology that fuels Apple's devices and enables customers to do all the things they love with their devices.