Join Apple's Mac UI and Compositing team as a Display Frameworks Engineer, where you'll be at the forefront of making Mac the most flexible, responsive, and powerful platform in the world. This role offers an opportunity to have a significant impact on Mac's display management system, working on a new unified displays framework written in Swift. You'll be responsible for critical components that affect every user interaction, from display tracking to frame submissions.
The position requires expertise in systems or OS framework engineering, with a focus on performance optimization and power efficiency. You'll be debugging complex issues across the Mac operating system, ensuring smooth display configuration, state management, and frame presentation. A key aspect of the role involves optimizing power consumption for various workloads, directly contributing to improved battery life for Mac users.
Working at Apple, you'll be part of a team that specializes in reducing frame drops, minimizing interaction latency, and enabling innovative ways for users to interact with their systems. The role offers comprehensive benefits, including medical coverage, stock options, and educational support. You'll collaborate with multiple teams, requiring excellent communication skills and a passion for problem-solving.
The ideal candidate brings 5+ years of software development experience, strong C/C++ programming skills, and knowledge of display subsystems. Experience with Swift or a willingness to learn is essential, as is expertise in debugging performance issues and system development. This is an opportunity to work on fundamental technology that impacts millions of Mac users while being part of Apple's innovative engineering culture.