Join Apple's GGML team in developing cutting-edge GPU technologies across all Apple products. As a Pre-Silicon GPU Driver Engineer, you'll be part of the team that brought the revolutionary Apple M1 processor to life. You'll work within the Apple Silicon GPU PreSilicon Driver Team, directly responsible for developing drivers for future generations of Apple Silicon GPUs.
The role involves working on the complete lifecycle of new products, from initial specification of GPU features to supporting and validating these under production iOS and macOS. You'll collaborate with multiple teams across Apple, including iOS, macOS, Metal framework, and hardware design teams, to ensure GPU drivers support new features and are ready for next-generation graphics rendering and compute techniques.
This is an opportunity to work at the intersection of hardware and software, bringing new GPU features from concept through development to silicon bring-up. You'll be involved in developing and supporting graphics & compute APIs, implementing and debugging applications, and leading efforts to explore new architectural changes for future GPUs.
The ideal candidate will have strong software design skills, experience with GPU architecture, and excellent problem-solving abilities. You'll be working with Metal, Apple's graphics framework that provides near-direct access to the GPU, enabling enhanced graphics and compute potential across Apple's ecosystem. This role offers the chance to impact the future of Apple's graphics technology while working with some of the most innovative hardware in the industry.
If you're passionate about GPU technology, have strong engineering fundamentals, and want to be part of shaping the future of Apple's graphics capabilities, this role offers an exceptional opportunity to work on groundbreaking technology that impacts millions of users worldwide.