Apple's Graphics, Games, and Machine Learning team is seeking a Pre-silicon Metal Framework Engineer to join their innovative products division. This role is crucial in shaping the next generation of Apple products, focusing on the Metal API and Apple Silicon GPUs.
The position sits within the team responsible for frameworks, developer tools, and hardware drivers for GPU and Display devices across all Apple hardware. You'll be working on Metal, a low-overhead graphics and compute API for GPU programming, making direct impacts on products like iPhone, Mac, iPad, Apple TV, Apple Watch, and Apple Vision Pro.
As a Pre-silicon Metal Framework Engineer, you'll apply your expertise in graphics and compute algorithms to create real-world workloads that push the boundaries of future GPU architectural improvements. Your work will be instrumental in showcasing new features and analyzing their performance in pre-silicon environments.
This role offers unique opportunities to collaborate with industry specialists across Apple, contributing to the design of future generations of the Metal API, shading language, tools, and Apple Silicon graphics processors. The position requires strong programming skills, particularly in C/C++ and/or Objective-C, along with a solid understanding of graphics pipelines and GPU programming.
The compensation package is competitive, ranging from $143,100 to $264,200 base pay, plus additional benefits including stock options, comprehensive medical coverage, and education reimbursement. This is an excellent opportunity for someone passionate about graphics technology and eager to shape the future of Apple's hardware and software ecosystem.