Apple's Maps team is at the forefront of developing industry-leading 3D experiences for Apple Maps and third-party developers. This role focuses on creating the rendering engine that powers the interactive 3D world within Apple Maps, used both in the native app and hundreds of third-party applications. As a Graphics Software Engineer, you'll be part of a passionate team pushing the boundaries of map rendering technology.
The position offers an exciting opportunity to work on ground-breaking technology, developing algorithms and techniques that enhance the Maps user experience across various applications. You'll be instrumental in crafting a next-generation graphics engine, working closely with the design team to create outstanding interactive graphics experiences.
The role requires expertise in 3D realtime rendering, strong C++ programming skills, and deep knowledge of graphics pipelines and modern rendering techniques. You'll be working with cutting-edge graphics APIs and solving complex 3D geometry problems. The position offers competitive compensation, comprehensive benefits, and the chance to impact millions of users worldwide.
Working at Apple means joining a team that values innovation and technical excellence. You'll have the opportunity to contribute to products used across a range of devices, from Apple Watch to Apple Vision Pro, while collaborating with talented professionals in a supportive environment that encourages growth and creativity.