Apple's Graphics, Games, and Machine Learning organization is seeking a skilled System Frameworks Engineer to drive the evolution of their GPU driver model for Metal, their low-overhead API. This role is crucial for Apple's graphics technology across all their major products including iPhone, iPad, AppleTV, Apple Vision Pro, and Mac. The position involves working with cutting-edge technology in graphics, compute capabilities, and machine learning applications.
As a System Frameworks Engineer, you'll be responsible for developing and maintaining GPU and display driver models, conducting performance analysis, and working across multiple teams including hardware, operating system, and driver teams. You'll play a key role in designing how new GPU and display features will be supported by the system, while ensuring optimal performance.
The role offers an opportunity to work with Apple's ecosystem teams and app developers to enhance gaming, AR/VR, and machine learning applications across Apple's platforms. You'll be involved in both pre-silicon and production timelines, making significant contributions to Apple's graphics technology stack.
This position requires someone with deep technical expertise in GPU architectures and operating systems, combined with strong communication skills. You'll be working in a collaborative environment, interfacing with various teams to prioritize and implement new driver features. The role offers competitive compensation, comprehensive benefits, and the chance to work on technology that impacts millions of users worldwide.
Working at Apple means being part of a company that values innovation, quality, and user experience. You'll have access to professional development opportunities, stock programs, and the chance to work on some of the most advanced graphics and compute technologies in the consumer electronics industry.