Apple's Graphics, Games, and Machine Learning organization is seeking a System Frameworks Manager to lead the evolution of their GPU driver model for Metal, their low-overhead API. This role is crucial in developing and maintaining the graphics and compute capabilities across Apple's product lineup, including iPhone, iPad, Apple Vision Pro, and Mac. The position requires a blend of technical expertise in GPU architecture and software systems, with leadership responsibilities in managing driver development, performance optimization, and cross-functional collaboration. The ideal candidate will work at the intersection of hardware and software, coordinating with various teams to enhance Apple's graphics and compute capabilities while supporting developers in creating cutting-edge applications. This role offers the opportunity to impact Apple's graphics technology stack, from low-level driver implementations to high-level framework integrations, while working with state-of-the-art hardware and software technologies. The position comes with competitive compensation, comprehensive benefits, and the chance to influence the future of graphics and compute at Apple.