Google is seeking a Software Engineer II to join their Pixel Graphics and Video team, focusing on GPU technology and embedded systems development. This role is part of Google's Devices & Services team, which combines AI, Software, and Hardware to create innovative user experiences. The position involves working with Pixel GPUs, developing testing tools, and collaborating across teams to optimize GPU capabilities.
As a Software Engineer II, you'll be instrumental in developing and improving tools for testing new GPU silicon and analyzing GPU behavior. The role requires expertise in embedded systems, particularly with embedded Linux and Android programming. You'll work closely with senior engineers to identify and resolve bugs and performance issues, while ensuring software takes full advantage of Pixel GPU capabilities.
Google's environment offers opportunities to work on cutting-edge technology that impacts billions of users. The position combines aspects of embedded systems, graphics programming, and performance optimization, making it ideal for engineers interested in low-level system development and GPU technology. You'll be part of a team that pushes the boundaries of mobile graphics and computing performance.
The role offers exposure to various aspects of Google's technology stack, from embedded systems to AI integration. You'll collaborate with teams across Pixel, Android, and Google, contributing to the development of next-generation mobile devices. This position is perfect for someone who wants to work at the intersection of hardware and software, particularly in the realm of mobile GPU technology and graphics processing.
Working at Google means being part of a company that values diversity, innovation, and technical excellence. You'll have the opportunity to contribute to products that impact users worldwide while working with some of the industry's best engineers. The role offers significant growth potential and the chance to work on challenging problems in graphics processing and embedded systems.