[Art R&D Dept.] Engine Engineer (Senior/Junior)

KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity.
Backend
Senior Software Engineer
In-Person
Gaming

Description For [Art R&D Dept.] Engine Engineer (Senior/Junior)

The Visual R&D department is responsible for R&D support tasks to help development studios under KRAFTON focus on game development without the burden of R&D. At the same time, we are conducting several R&D projects to contribute to the advancement of next-gen graphics technology using advanced graphic technology.

We contribute to the production efficiency of development studios by researching and supporting high-quality art production based on optimization. We are building a track record by investigating AI-based automation tools and pipelines in advance and disseminating them to production.

Most of the members are not only agile in R&D information and have excellent challenging spirit, but also are recognized as an R&D team not only in-house but also in global production with flexible teamwork and results-oriented outcomes.

Mission:

  • Low-level analysis of UE5 features and related plugins required for R&D
  • Support and development of R&D tasks through modification and supplementation of UE5 source code
  • Support and development of workflow and tool design related to R&D tasks (for in-house distribution and support)

Required Experience: Senior:

  • Solid knowledge and rich experience in Unreal Engine and C++/C
  • Deep understanding and ability to utilize data structures and mathematics
  • Understanding of UE5 rendering pipeline
  • Experience in performance improvement through graphics and rendering-related optimization

Junior:

  • Solid knowledge of C++/C
  • Understanding of data structures and mathematics
  • Understanding of Unreal Engine 5

Common:

  • Ability to proceed with R&D tasks based on coordination and respect for opinions within the team
  • Flexible personality and smooth communication skills to continue collaboration with related departments
  • No disqualification for overseas travel

Preferred Experience:

  • Experience in understanding and modifying PCG-related systems according to project goals
  • Experience in implementing character customization systems
  • Experience in console project development or release
  • Experience in conducting in-depth R&D in specific areas related to client or rendering
  • Knowledge of DCC such as Max, Maya, and experience in script and automation production
  • Fluent English communication skills

Benefits:

  • Regular employment
  • Preference given to persons with disabilities and national merit

The work environment is in Pangyo, and the position is for full-time employment.

Last updated 3 months ago

Responsibilities For [Art R&D Dept.] Engine Engineer (Senior/Junior)

  • Low-level analysis of UE5 features and related plugins required for R&D
  • Support and development of R&D tasks through modification and supplementation of UE5 source code
  • Support and development of workflow and tool design related to R&D tasks (for in-house distribution and support)

Requirements For [Art R&D Dept.] Engine Engineer (Senior/Junior)

  • Solid knowledge and rich experience in Unreal Engine and C++/C
  • Deep understanding and ability to utilize data structures and mathematics
  • Understanding of UE5 rendering pipeline
  • Experience in performance improvement through graphics and rendering-related optimization
  • Ability to proceed with R&D tasks based on coordination and respect for opinions within the team
  • Flexible personality and smooth communication skills to continue collaboration with related departments
  • No disqualification for overseas travel

Benefits For [Art R&D Dept.] Engine Engineer (Senior/Junior)

  • Regular employment
  • Preference given to persons with disabilities and national merit

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