KRAFTON is seeking a Localization Tools Engineer with at least 2 years of experience to join their Publishing Services Management Division. The role involves providing technical support for localization-related tasks across various departments, including game development studios and collaborative teams.
Key responsibilities include:
- Analyzing and processing localization-related assets
- Developing Windows applications for localization tasks
- Automating and optimizing localization work processes
- Conducting R&D on new technologies related to localization, such as game engines, CAT tools, and machine translation
The ideal candidate should have:
- 2+ years of experience developing Windows applications using C#, Java, C++, or Python
- Experience in improving work productivity and efficiency
- Clear and unambiguous communication skills
- Ability to analyze and solve problems
- No restrictions on overseas travel
Preferred qualifications:
- Knowledge of Unreal and Unity engines
- Understanding of game development pipelines
- Experience in developing game operation tools
- Understanding of localization processes
- Experience in developing plugins/add-ons for Unreal and Unity engines
- Business English proficiency
This role offers an opportunity to work with passionate colleagues in a growing global gaming company. The successful candidate will play a crucial role in enhancing the localization processes and tools, contributing to KRAFTON's mission of creating enjoyable gaming experiences for a worldwide audience.