[Publishing Services Management Div.] Localization Tools Engineer (2년 이상)

KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity.
Backend
Mid-Level Software Engineer
In-Person
2+ years of experience
Gaming

Description For [Publishing Services Management Div.] Localization Tools Engineer (2년 이상)

KRAFTON is seeking a Localization Tools Engineer with at least 2 years of experience to join their Publishing Services Management Division. The role involves providing technical support for localization-related tasks across various departments, including game development studios and collaborative teams.

Key responsibilities include:

  1. Analyzing and processing localization-related assets
  2. Developing Windows applications for localization tasks
  3. Automating and optimizing localization work processes
  4. Conducting R&D on new technologies related to localization, such as game engines, CAT tools, and machine translation

The ideal candidate should have:

  • 2+ years of experience developing Windows applications using C#, Java, C++, or Python
  • Experience in improving work productivity and efficiency
  • Clear and unambiguous communication skills
  • Ability to analyze and solve problems
  • No restrictions on overseas travel

Preferred qualifications:

  • Knowledge of Unreal and Unity engines
  • Understanding of game development pipelines
  • Experience in developing game operation tools
  • Understanding of localization processes
  • Experience in developing plugins/add-ons for Unreal and Unity engines
  • Business English proficiency

This role offers an opportunity to work with passionate colleagues in a growing global gaming company. The successful candidate will play a crucial role in enhancing the localization processes and tools, contributing to KRAFTON's mission of creating enjoyable gaming experiences for a worldwide audience.

Last updated 3 months ago

Responsibilities For [Publishing Services Management Div.] Localization Tools Engineer (2년 이상)

  • Analyze and process localization-related assets
  • Develop Windows applications for localization tasks
  • Automate and optimize localization work processes
  • Conduct R&D on new technologies related to localization (game engines, CAT tools, machine translation)

Requirements For [Publishing Services Management Div.] Localization Tools Engineer (2년 이상)

Java
Python
  • 2+ years of experience developing Windows applications using C#, Java, C++, or Python
  • Experience in improving work productivity and efficiency
  • Clear and unambiguous communication skills
  • Ability to analyze and solve problems
  • No restrictions on overseas travel

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