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[Art Dept.] Engine Engineer

KRAFTON is dedicated to identifying and publishing games worldwide that offer uniquely enjoyable experiences, crafted by globally recognized production studios known for their distinctive creativity.
Pangyo-dong, Bundang-gu, Seongnam-si, Gyeonggi-do, South Korea
Backend
Staff Software Engineer
In-Person
1,000 - 5,000 Employees
5+ years of experience
Gaming

Description For [Art Dept.] Engine Engineer

KRAFTON is seeking a talented Engine Engineer to join their Visual R&D department, focusing on supporting game development studios with R&D capabilities and contributing to next-gen graphic technology advancement. This role is critical in helping production teams achieve high-quality art creation while maintaining optimization.

The Visual R&D department plays a crucial role in supporting KRAFTON's development studios by handling R&D responsibilities, allowing them to focus on game development. The team is actively engaged in multiple R&D projects aimed at advancing next-gen graphics technology using advanced graphic technology. They contribute to production efficiency by researching and supporting optimized, high-quality art production capabilities and are at the forefront of investigating AI-based automation tools and pipelines for production implementation.

As an Engine Engineer, you will be working with UE5 features and plugins at a low level, modifying and enhancing the UE5 source code to support R&D tasks, and developing workflows and tools for internal distribution. The ideal candidate will have strong knowledge of Unreal Engine and C++/C, deep understanding of data structures and mathematics, and experience with graphics and rendering optimization.

The role requires someone who can work collaboratively within the team and effectively communicate with various departments. Experience with PCG systems, character customization implementation, console project development, or in-depth R&D in client or rendering-related areas would be highly valuable. Knowledge of DCC tools like Max and Maya, along with scripting and automation experience, would be an additional advantage.

The team is known for their agility in R&D information, excellent spirit of challenge, and flexible teamwork. Their achievements are recognized not only within the company but also by global production teams. This is an excellent opportunity for an experienced engine developer to work on cutting-edge technology and contribute to the future of game development.

Last updated 2 months ago

Responsibilities For [Art Dept.] Engine Engineer

  • R&D analysis of UE5 features and related plugins at low level
  • Support and development of R&D tasks through UE5 source code modification and enhancement
  • Support and development of workflows and tools related to R&D tasks (for internal distribution and support)

Requirements For [Art Dept.] Engine Engineer

  • Strong knowledge and experience with Unreal Engine and C++/C
  • Deep understanding and ability to utilize data structures and mathematics
  • Understanding of UE5 rendering pipeline
  • Experience in performance improvement through graphics and rendering-related optimization
  • Ability to proceed with R&D tasks based on coordination and respect for opinions within the team
  • Flexible personality and smooth communication skills to collaborate with relevant departments
  • No restrictions on overseas travel

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