Reality Labs at Meta is at the forefront of building revolutionary AR/VR products that transform how people connect, work, and play. As a Graphics Software Engineer on the Reality Labs team, you'll be instrumental in developing cutting-edge hardware and software that defines the future of the metaverse. The role involves creating innovative graphics frameworks, tools, and rendering architectures that power high-fidelity AR/VR experiences.
You'll work on critical projects including cloud streaming platforms, realistic synthetic image generation, and rendering subsystems for platforms like Spark AR and Horizon. The position requires expertise in graphics programming, with deep knowledge of ray tracing, rasterization, and 3D graphics systems. You'll collaborate with cross-functional teams across Meta, contributing to camera systems, graphics, and upcoming hardware innovations.
The ideal candidate brings substantial experience in graphics software engineering, preferably with background in AAA games or AR/VR systems. Strong programming skills in C/C++ and thorough understanding of object-oriented design are essential. This role offers the opportunity to shape the future of computing platforms while working with world-class experts in the field.
Meta offers competitive compensation including base salary, bonus, and equity, along with comprehensive benefits. You'll be joining a company that's pushing the boundaries of technology, working on products that could become the norm in how people interact in the future. This is a chance to be at the heart of technological innovation and help define the metaverse.