Rare, an Xbox Game Studio under Microsoft, is seeking a Rendering Engineer Intern for a 12-month internship position. This role offers a unique opportunity to work on cutting-edge game development, including their successful title Sea of Thieves and future IP. The position is based at their welcoming campus in the Midlands, UK, offering a hybrid work environment.
As a Rendering Engineer Intern, you'll join an established team working alongside industry experts in graphics programming and game development. The role involves developing and maintaining graphics technologies, working closely with Engine, Visual Effects, and Technical Art teams. Previous interns have contributed significantly to projects like implementing compute shaders, GPU particle simulations, and water rendering systems in Sea of Thieves.
The ideal candidate should have a strong foundation in computer programming, particularly in C++ or C, and experience with graphics programming (DirectX/OpenGL/Vulkan). While formal education isn't required, a background in mathematics, physics, or related fields is beneficial. The role offers extensive learning opportunities through mentoring, on-the-job coaching, and hands-on experience with cutting-edge game development technologies.
This position is perfect for someone passionate about game development and graphics programming, offering the chance to work on high-profile projects while learning from industry veterans. The role provides comprehensive benefits, including healthcare, educational resources, and various other perks, making it an excellent opportunity for career growth in the gaming industry.