At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. The Minecraft Bedrock Graphics team seeks a Principal Graphics Engineer to engineer robust graphical systems for a dynamic and enduring title. Faced with the challenge of supporting diverse platforms and technologies, we require solutions that accommodate both classic and advanced visual expressions. Our goal is to empower creators and players to manifest their visions by building rendering systems that meet their immediate needs while being extendable to accommodate future advancements in technology.
Responsibilities include:
- Designing and coordinating the development of Graphics and Rendering technology
- Validation, review and approval of Graphics/Rendering techniques/system design
- Improving the maintainability of existing systems
- High-level/large-scale technical investigations to inform strategic decision-making
Required Qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python OR equivalent experience.
Preferred Qualifications:
- Shipped (start to end) 3 major productions in the capacity of a rendering engineer – or – developed at least 5 releases/updates of a GaaS in the capacity of a rendering engineer.
- 5+ years' experience with production grade rendering systems and tooling (Frame graphs, material systems, shader graphs, etc.)
- At least 3 implementations of production grade novel computer graphics technique (or equivalent, e.g. rendering system)
- Professional experience coordinating with multiple disciplines on large complex systems
Microsoft's mission is to empower every person and every organization on the planet to achieve more. We invite you to join us in shaping a future where technology enhances creativity.