Microsoft's Core OS team is seeking a Senior Software Engineer to join their High-Level Shader Language (HLSL) compiler team. This role focuses on advancing graphics and GPU programming by developing and implementing the latest GPU hardware features. The position involves working with GPU-driven industries like gaming, machine learning, and technical computing.
The role is critical in shaping the future of GPU programming through HLSL for Xbox and Windows platforms. You'll collaborate with hardware partners to develop new features and work with game/app developers to ensure these features meet their needs. The position requires strong expertise in compiler development, particularly with LLVM, and deep understanding of GPU architecture and modern rendering techniques.
As part of Microsoft's Core OS division, you'll be contributing to operating systems that power Azure, Microsoft's Linux OS, Windows Client, Xbox, and Windows Server ecosystem. The role offers competitive compensation, comprehensive benefits, and the opportunity to work with cutting-edge technology while impacting billions of users worldwide.
The position offers a flexible work environment with up to 100% work from home options, competitive salary range of CAD $108,100 - $199,700, and Microsoft's comprehensive benefits package. This is an excellent opportunity for experienced engineers passionate about compiler development, GPU programming, and high-performance computing to make a significant impact in the gaming and technical computing industries.