Qualcomm Technologies, Inc. is seeking a GPU Compiler Performance Engineer to join their industry-leading Adreno GPU team. This role sits at the intersection of graphics, compiler optimization, and performance engineering, focusing on creating world-class GPU compiler products that enable high-performance graphics and compute with low power consumption.
The position offers an exciting opportunity to work on cutting-edge technology that powers mobile graphics in Android smartphones worldwide, as well as emerging markets like VR/AR, IoT, AI, and autonomous driving. As a GPU Compiler Performance Engineer, you'll be responsible for researching, analyzing, and improving Qualcomm's Adreno GPU compiler and system performance for worldwide customers.
The role involves hands-on work with real-world GPU applications, conducting performance analysis, and implementing compiler optimizations. You'll have the chance to influence the performance of games and applications through direct interaction with graphics drivers, architecture teams, and game developers. The position requires a strong background in compiler technology, computer architecture, and parallel computing, with particular emphasis on GPU systems.
Key responsibilities include profiling GPU benchmarks and applications, developing tools for performance analysis, prototyping compiler improvements, and providing technical guidance to developers. The ideal candidate will bring a combination of technical expertise in compiler optimization, GPU architecture understanding, and strong analytical skills.
Qualcomm offers a competitive compensation package including a base salary range of $155,000 to $232,600, annual bonus potential, RSU grants, and comprehensive benefits including medical, dental, and vision coverage. The company provides a collaborative work environment where you'll work alongside leading experts in GPU technology and have opportunities to influence next-generation mobile graphics solutions.
This position offers significant growth potential and the opportunity to work on technology that impacts millions of devices worldwide. The role can be based in several US locations including Santa Clara, Austin, Boxborough, or San Diego, providing flexibility in terms of work location while being part of a global team pushing the boundaries of mobile graphics technology.