Qualcomm's GPU Research Team is seeking a talented GPU architect to help advance state-of-the-art 3D GPU capabilities. This role focuses on developing cutting-edge features in Ray Tracing, Neural Rendering, Geometry Processing, and Machine Learning for the world's most advanced mobile graphics processing unit.
As a GPU Research Engineer, you'll work at the forefront of mobile graphics technology, collaborating with software teams, hardware design teams, and standardization bodies. The role involves architecting next-generation GPU features for Qualcomm's Adreno GPU, which powers mobile phones, VR/AR headsets, wearables, and laptop computers.
Key responsibilities include discovering customer requirements, developing comprehensive feature specifications, creating simulation environments, and contributing to industry standardization efforts. You'll be part of a team that pushes the boundaries of what's possible in mobile graphics and computing.
The ideal candidate brings strong expertise in GPU architecture and programming models, with practical experience in graphics APIs like Vulkan, D3D, OpenGL, and OpenCL. Programming proficiency in C/C++ is required, with Python skills being highly valuable.
Qualcomm offers an exceptional benefits package including comprehensive health coverage, financial planning support, continuous learning opportunities, and wellbeing programs. You'll work alongside leading experts in the industry while contributing to technologies that impact billions of devices worldwide.
This role presents an exciting opportunity to shape the future of mobile graphics and computing, working on advanced features like ray tracing, machine learning acceleration, and enhanced developer tools. Join Qualcomm's GPU Research Team to be part of groundbreaking innovations in mobile technology.