Graphic Research Staff Engineer

Qualcomm is the largest fabless design company in the world, providing hardware, software and services to mobile device makers and operators globally.
$150,000 - $250,000
Graphics
Staff Software Engineer
In-Person
5,000+ Employees
8+ years of experience
Gaming

Description For Graphic Research Staff Engineer

Qualcomm's Adreno Graphics Research Team is seeking a Staff Engineer to join their innovative graphics division. This role sits at the intersection of Computer Graphics and GPU architecture, focusing on research, prototyping, and optimization of emerging 3D Computer Graphics algorithms. The position offers an opportunity to work with cutting-edge technology in ray tracing, mesh shading, and workgraphs.

The role involves collaborating with hardware architects to define next-generation GPU architecture while identifying and resolving performance bottlenecks through hardware or software optimizations. The ideal candidate will have extensive experience in graphics engineering and a deep understanding of GPU systems.

Working at Qualcomm means joining the largest fabless design company globally, where your work will impact nearly every mobile device in the market. The company offers comprehensive benefits including health coverage, financial planning support, and continuous learning opportunities. The environment is fast-paced and collaborative, requiring strong communication skills and cross-functional interaction.

This position offers the chance to work alongside leading engineering experts while contributing to world-changing innovations in mobile graphics technology. The role combines technical expertise with research and development, making it ideal for someone passionate about advancing the future of graphics technology.

Last updated a month ago

Responsibilities For Graphic Research Staff Engineer

  • Develop, analyze and optimize emerging graphics workloads
  • Build functional models and microbenchmarks to understand GPU hardware
  • Identify and quantify performance bottlenecks
  • Work with HW Architects to develop new features for Next Gen GPU Architecture
  • Explore emerging algorithms in 3D Graphics domain

Requirements For Graphic Research Staff Engineer

  • Bachelor's or higher degree in Computer Engineering, Computer Science or related field
  • 8+ years Systems Engineering or related work experience
  • Expertise with Vulkan, DirectX, OpenGL, or OpenGL ES
  • Familiar with modern PC/console game engine architectures
  • Familiarity with 3D graphics profilers and debuggers

Benefits For Graphic Research Staff Engineer

Medical Insurance
Dental Insurance
Vision Insurance
Mental Health Assistance
Education Budget
  • Health coverage for employees and eligible dependents
  • Financial planning and future preparation programs
  • Emotional/mental strength and resilience support
  • Wellbeing programs
  • Continuous learning and development programs
  • Tuition reimbursement
  • Mentorship programs

Interested in this job?

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