Qualcomm's Adreno Graphics Research Team is seeking a talented Graphic Ray Tracing Research Staff/Sr Staff Engineer to join their innovative team. As the largest fabless design company globally, Qualcomm powers nearly every mobile device through their cutting-edge chipsets and technology solutions.
In this role, you'll be at the forefront of 3D Computer Graphics innovation, working on emerging technologies like Ray Tracing, Mesh Shading, and Workgraphs. You'll collaborate with hardware architects to define next-generation GPU architecture while conducting research, prototyping, and optimization of graphics algorithms.
The position offers an exciting opportunity to work at the intersection of Computer Graphics and GPU architecture, where you'll identify architectural inefficiencies in existing Adreno GPU hardware and propose innovative solutions for next-generation improvements. Your expertise in graphics systems, combined with your ability to develop and optimize complex workloads, will be crucial in pushing the boundaries of mobile graphics technology.
The ideal candidate brings deep expertise in graphics systems, demonstrated through 10+ years of relevant experience, along with strong knowledge of graphics APIs like Vulkan, DirectX, or OpenGL. You'll join a fast-paced environment that values cross-functional collaboration, innovation, and technical excellence.
This role offers comprehensive benefits including world-class health coverage, financial planning support, wellbeing programs, and continuous learning opportunities through tuition reimbursement and mentorship programs. Join Qualcomm to be part of a team that's shaping the future of mobile graphics technology while working alongside industry-leading experts in a supportive, inclusive culture.