We are seeking a skilled developer to join our team in the research and development of next-generation animation expressions. The role involves implementing animation libraries and related tools, enhancing runtime rig tools using NodeGraphQT and MaterialX, and extending the animation capabilities of our Trinity engine.
The ideal candidate will have proficiency in C++ with experience in implementing animation-related processes, such as state machines, auxiliary bones, sway bones, IK, skinning, blend shapes, and data compression. Expertise in C# is essential, along with basic knowledge of DCC tools and familiarity with GUI libraries like ImGUI and QT. Knowledge of visual scripting solutions and their integration with game engines is also required.
Some tasks will involve runtime implementation, including state machines, auxiliary bones, sway bones, IK, etc., using C++. Additional desirable skills include experience with Python, animation-related research and development, hands-on experience in programming animation tools, implementation of animation-related tools and library functions, experience in GUI implementation (particularly with C# and Python), and optional knowledge of Haxe. Some understanding of the Japanese language might be useful!
Sperasoft offers a casual workplace environment with a new renovation and relaxation area, as well as a friendly team and family-like atmosphere. The company provides learning and development opportunities and an exceptional private medical insurance plan. This is a full-time, permanent position with on-site and hybrid working patterns available in Belgrade, Serbia.