Tesla's Autopilot Simulation team is seeking a Software Engineer specializing in rendering and simulation to advance their autonomous driving technology. As an Autopilot Rendering Engineer, you'll be crucial in developing photorealistic simulation environments that enable virtual testing of Tesla's self-driving capabilities. The role combines expertise in computer graphics, ray tracing, and performance optimization to create highly accurate virtual driving scenarios.
The position offers an opportunity to work on cutting-edge technology that directly impacts the future of autonomous vehicles. You'll be part of a cross-disciplinary team including CS generalists, mechanical engineers, game developers, and computer graphics artists, contributing to Tesla's mission of accelerating the world's transition to sustainable transportation.
The role requires deep technical expertise in graphics programming, particularly in ray tracing and GPU optimization. You'll work on enhancing Tesla's in-house GPU ray tracer and implementing sophisticated rendering algorithms for real-time, photorealistic scene generation. The ideal candidate should have strong mathematics fundamentals and extensive experience with modern C++ and graphics APIs.
Working at Tesla provides competitive compensation including both cash and stock awards, comprehensive benefits from day one, and the opportunity to contribute to revolutionary technology that's changing the automotive industry. The position is based in the San Francisco Bay Area, offering access to one of the world's leading tech hubs while working on meaningful projects that advance autonomous driving technology.