Principal Graphics Engineer

A Microsoft Xbox Game Studio headquartered in Santa Monica, focused on developing narrative-driven games and reimagining the Perfect Dark franchise.
$137,600 - $267,000
Backend
Principal Software Engineer
Remote
5,000+ Employees
6+ years of experience
Gaming
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Description For Principal Graphics Engineer

The Initiative, a Microsoft Xbox Game Studio, is seeking a Principal Graphics Engineer to lead their rendering technology group for the Perfect Dark franchise. This role represents an exciting opportunity to shape the future of narrative-driven games at their Santa Monica headquarters, with a fully distributed work environment.

The position involves leading the development of cutting-edge rendering features within Unreal Engine 5, working closely with multi-disciplinary teams to create stunning visual experiences that push hardware limitations. The ideal candidate will have extensive experience in graphics programming, with at least 6 years of technical engineering experience and a proven track record of shipping AAA games.

Key responsibilities include optimizing rendering features for multiple platforms, collaborating with art and design teams, setting technical standards, and leading R&D efforts for future rendering technologies. The role requires deep expertise in real-time rendering, GPU optimization, and modern graphics APIs.

The Initiative offers an excellent work-life balance and the chance to work with a talented, inclusive team on reimagining the beloved Perfect Dark franchise. The company provides comprehensive benefits including industry-leading healthcare, educational resources, parental leave, and investment opportunities.

This is an exceptional opportunity for a seasoned graphics engineer to make a significant impact on a high-profile game project while working with cutting-edge technology and collaborating with top talent across Xbox Game Studios and Epic Games. The role offers competitive compensation, with a base salary range of $137,600 - $267,000, depending on location and experience.

Last updated 3 months ago

Responsibilities For Principal Graphics Engineer

  • Lead development, optimization, and troubleshooting of rendering features within Unreal Engine 5
  • Work with art and design department to ensure features meet artistic needs
  • Set standards and best practices for content teams
  • Optimize rendering features for multiple platforms
  • Write and maintain high-quality code meeting performance goals
  • Review code and provide technical leadership
  • Lead R&D efforts for future rendering features
  • Lead the rendering team in design and implementation of new graphics technologies
  • Educate team members about new features and rendering technologies

Requirements For Principal Graphics Engineer

  • Bachelor's Degree in Computer Science or related technical field
  • 6+ years technical engineering experience with C/C++
  • 1+ shipped AAA game as Principal or Lead Rendering Engineer
  • 2+ years of experience with Unreal Engine 4 or 5
  • 6+ years of experience with real-time rendering, GPU and CPU profiling
  • Understanding of 3D mathematics, rendering algorithms, and shader development
  • Experience with modern 3D graphics APIs (DirectX, Vulkan)
  • Experience with console development
  • Experience with multi-platform development

Benefits For Principal Graphics Engineer

Medical Insurance
Education Budget
Parental Leave
Mental Health Assistance
  • Industry leading healthcare
  • Educational resources
  • Discounts on products and services
  • Savings and investments
  • Maternity and paternity leave
  • Generous time away
  • Giving programs
  • Opportunities to network and connect

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